The Future of Indie Gaming: Why Sequels Aren't Always the Answer
- One minute read - 207 wordsIn the ever-evolving landscape of indie gaming, the decision to forgo a sequel can often be a bold and refreshing choice. Tonda Ros, the creator of the acclaimed puzzle game Blue Prince, has made headlines by confirming that there will be no direct sequel to his breakout title. Instead, he plans to explore the rich universe of Blue Prince through new stories, allowing for creative freedom and innovation without the weight of expectations that often accompany sequels.
This approach not only honors the original game but also opens the door for more radical storytelling and gameplay mechanics. By stepping away from the direct sequel model, Ros can craft experiences that stand on their own, much like the beloved titles Myst and Riven did in their time. This strategy encourages a broader exploration of the games themes and world, providing players with new perspectives and adventures while still being rooted in the familiar.
As fans eagerly anticipate what comes next from Dogubomb, it’s clear that the indie gaming scene is thriving on originality and creativity. Will more developers follow suit and prioritize innovation over sequels? Only time will tell, but one thing is certain: the future of indie gaming looks bright and full of potential.
Original source: https://comicbook.com/gaming/feature/blue-prince-no-sequel-op-ed/